Wednesday 11 December 2013

After Effects //4

Originally for the third round the idea was to have bottles coming up and the user having to hit them back into the black hole and the name of the game would go across the white banner. (picture below)


Though i still really like the idea of this game i found it too hard to create the effect that the bottle was coming through the black hole I tried several attempts but it got to the point where i didn't want to waste anymore time so i scrapped the idea completely and came up with a new one.

I got the new idea from a game called Flight Control which is an existing app. The user has to make sure all the planes land and go through one at a time and though it sounds easy which it is the game does get harder through out as they add a lot of different planes at the same time 

The user would have to touch the plane and drag their finger across the screen to route the plane takes.


i wanted to create something similar but instead the user would have to get the bulmers bottle into the 
basket.

you can see in the first image the red circle over the bulmers bottle this is supposed to be the users finger dragging the bottle in the direction of the basket. 

i thought it would be a good idea to add 'missed' whenever the user missed a bottle because i see this on a lot of video games.
 each time you get a bottle in the basket the number goes up. I chose to only need five in order to pass for the demonstration of the app because it would've taken a while to get through but in realisation the user would most likely have to get more in the basket.

This game turned out to be my least favourite because i don't think it looks as visually strong as the first too and theres a lot of trouble with the timings of the bottles going into the basket. 

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